Delvebound Join TestFlight

Mobile hell-climb RPG

Bound to fall. Destined to rise.

Descend through maze-like floors, survive fast encounters, bring loot back alive, and turn failed runs into future power through Bound Souls.

Join the iOS TestFlight

Android coming soon

  • Step-based movement with short repeatable runs
  • Loot that changes decisions instead of filling bags
  • Seasonal ladder pressure and real death stakes
Depth 27

Push deeper

One more floor can make the run.

Reaver Fast encounter

Recovered loot

Sovereign Band ring Sovereign Band
Cataclysm Sigil item Cataclysm Sigil
Pact Seal item Pact Seal

What you do

Every run asks the same question.

How deep can you go before the descent takes the character.

01

Descend floor by floor

Read the floor. Pick the line. Advance one step at a time.

02

Fight fast encounters

Clean fights keep the run alive. Bad ones cost everything.

03

Find gear that changes the run

Useful drops alter pace, damage, survivability, and greed.

04

Escape before death takes it

Loot only matters if you bring it back out of the pit.

Why playtest now

This is built for players who want risk in the run.

Delvebound is not about idling through numbers. It is about short mobile sessions with pressure, readable choices, and the constant chance that one more floor is too much.

Short sessions

Push a run in spare minutes without losing the feeling of danger.

Real risk

Characters can fall. Progress is earned, not assumed.

Loot that matters

Good finds are meant to change your route and your confidence.

Seasonal pressure

Build better. Descend farther. Rise higher next season.

Bound Souls

Death does not erase the climb. Fallen characters can still matter.

Gameplay preview

Built to look like a mobile game from the first glance.

The current site uses Delvebound art inside a premium phone-led layout so the page stays polished while the playtest evolves.

Descent view

Maze pressure, route choice, and one more floor ahead.

Combat pressure

Fast fights. Clear reads. Low room for sloppy decisions.

Run-changing gear

Readable loot with immediate implications for the next push.

Bound Souls

Dead characters can still feed the climb.

Loss rolls forward into recovery, economy, and future runs instead of becoming a dead end.

Playtest

Enter the descent early.

The TestFlight beta is live on iOS. Early players can help shape combat feel, loot pacing, progression, balance, usability, and the Bound Soul economy before the climb hardens.

Join the iOS TestFlight

Android coming soon