Push deeper
One more floor can make the run.
Mobile hell-climb RPG
Descend through maze-like floors, survive fast encounters, bring loot back alive, and turn failed runs into future power through Bound Souls.
Android coming soon
One more floor can make the run.
Recovered loot
Sovereign Band
Cataclysm Sigil
Pact Seal
What you do
How deep can you go before the descent takes the character.
Read the floor. Pick the line. Advance one step at a time.
Clean fights keep the run alive. Bad ones cost everything.
Useful drops alter pace, damage, survivability, and greed.
Loot only matters if you bring it back out of the pit.
Why playtest now
Delvebound is not about idling through numbers. It is about short mobile sessions with pressure, readable choices, and the constant chance that one more floor is too much.
Push a run in spare minutes without losing the feeling of danger.
Characters can fall. Progress is earned, not assumed.
Good finds are meant to change your route and your confidence.
Build better. Descend farther. Rise higher next season.
Death does not erase the climb. Fallen characters can still matter.
Gameplay preview
The current site uses Delvebound art inside a premium phone-led layout so the page stays polished while the playtest evolves.
Maze pressure, route choice, and one more floor ahead.
Fast fights. Clear reads. Low room for sloppy decisions.
Readable loot with immediate implications for the next push.
Loss rolls forward into recovery, economy, and future runs instead of becoming a dead end.
Playtest
The TestFlight beta is live on iOS. Early players can help shape combat feel, loot pacing, progression, balance, usability, and the Bound Soul economy before the climb hardens.
Android coming soon