Dice combat, auto-hold
No mana. No cooldowns to read. You allocate dice into the swing you mean to land. Every hit is a wager and every miss is a debt owed to the next round.
WE MUST DESCEND IN ORDER TO RISE.
A mobile-first ladder RPG, set in a bureaucratic Hell where every soul carries a debt. Roll the dice. Settle the account. Climb a leaderboard forged from the ledgers of the fallen.
iOS · TestFlight live Android · soon
One hundred floors. Five Audits. A bag of dice and whatever you can forge from the loot the dead drop. You play five minutes at a time, on the train, in line, between meetings — and a season ends when the ledger closes and a new one opens beneath it.
No mana. No cooldowns to read. You allocate dice into the swing you mean to land. Every hit is a wager and every miss is a debt owed to the next round.
Salvage what you don't need. Reroll what you do. Every item is a ladder of base, quality, power, and fortune — the floor decides what's possible, the Forge decides what survives.
When a character dies, their snapshot becomes a Soul. Equip Souls to your party. Sell them to the Soulbroker. Buy a stranger who climbed past where you fell. The economy is the cemetery.
Solo seasonal climbs, ranked by depth and time. Hardcore deaths stay on the board as fallen markers. The leaderboard is a monument, not a scoreboard.
Classes aren't locked sub-builds. A Berserker emerges from the gear that drops, the talents you spend, and the passive you choose. Pick a starting frame; let the descent decide the rest.
Delvebound is in TestFlight on iOS, with Android in active development. Spots are limited while we tune the climb. Email us and we'll send the invite.
Request a TestFlight inviteMobile only. Portrait. 5–10 minute sessions. No microtransactions in the climb.